

Revealing and Ratifying the Misconceptions Surrounding Gamification
Gamification as a term has sadly suffered the fate of so many other new concepts: It became a buzzword. In part three of our gamification series, we’re going to be looking at how gamification can be misused and shortcuts to avoid if you consider implementing it within your organization.Devices, Associated App, and Content Enable Home Learning
HP is launching new home printers. These new ENVY devices, which are targeted at home learning, integrate new and innovative features responding to clear trends in the market.Nailing Presentations from Home
Captivating an audience can be a difficult task. Microsoft PowerPoint has a feature that can help us delver better presentations.Meetings Don’t Have to Suck
Trying to host meetings online has always come with a variety of problems. Sharp's Synappx Meeting solution has been developed to overcome a number of these issues.Three Hows to Maximizing AR
Keypoint Intelligence believes that the companies that will recover more quickly from COVID-19, as well as potentially better mitigate the pandemic, may very well be the ones that began to incorporate augmented reality (AR) software and hardware into their standard work procedures.Is Coronavirus Triggering Industry 5.0?
Industry 4.0 has been a subject of debate and discussion for the last decade. While experts argue over what stage of technology we are in (some consider this period to be the fifth revolution, centered upon information and telecommunications technology), the majority agree that Industry 4.0 began with the arrival of the Internet and mainstream digital technology—specifically IoT devices such as smartphones, tablets, and wearables.One VR Collaboration Framework Helping to Improve Work during the Pandemic
A short time ago, Keypoint Intelligence did a brief examination of how virtual reality could be used for remote collaboration. Since then, the COVID-19 pandemic has only continued, with many organizations now painfully aware that months of remote work will be needed to survive the crisis.Konica Minolta’s GenARate Attracts New Audience in Marketing/Advertising
Konica Minolta’s flagship augmented reality (AR) software platform, genARate, launched back in November 2018, but the company has been supporting, developing, and expanding its usage ever since. For those who may not be familiar, genARate is best described as a content creation tool for the AR space.Examining VR’s Place in the Workflow of the 21st Century
Enter virtual reality—a relatively new tool that has experienced enormous breakthroughs over the last several years. While VR has yet to catch on commercially, it has found success in multiple business verticals. The coronavirus has given businesses a new perspective on VR and its capabilities, which is in turn helping businesses to shift into the digital economy and allow employees to work from home more efficiently.Gamification Takes Center Stage at (Relatively) Quiet PAX East 2020
Despite fears of the coronavirus, tens of thousands of attendees flocked to PAX East at the Boston Convention Center from February 27th to March 1st. The event, which managed to be held before numerous tradeshows and industry events were either postponed or cancelled, marked the continued celebration of video game technologies and the gaming culture. Compared to years past, however, this PAX felt quieter than usual.